
The walkers will continue to close in once you all reach the observation deck. While Kenny defends the group you can either get Mike to assist with water, get Sarah or help Kenny. Once back at the camp, walkers will be all around which will part a speedy withdrawal. Follow it until everyone wishes to go back. Deal with events as they unfold until you find a raccoon. Afterwards, you'll be hinted at going through. After the conversation, head to the ticket office, interact with the box and then open the shutter. If you have will to do it then do so, otherwise bolt to prevent being eaten.Īfter reuniting with Bonnie and Mike, as soon as you regain control, down from where you start near the cannons will be a jacket you can pick up. If it doesn't, the second chance is to slap her. Now you will have one last chance to convince Sarah which might work. Select it and then head back to the room with it. Now you will need to escape which requires you to find something big enough that can reach the skylight the only thing being the furniture blocking the door. Should you try to hug her she will shrug you off, so use your conversation options to try and get through to her (on the second option I picked the “I know what you're going through” option which seemingly snapped her out of this briefly). Sarah will be in a catatonic state which you will need to try your best to break her out of. Once you reach the door, kick it down to enter inside and use the quick time events to block the door. Afterwards, you will head across with the plan falling apart. We need to keep it going with a cleverly placed body of the dead which you can do by heading to the nearest one to Jane and selecting the dialogue. The key here is to make noise, so head to the truck and use the horn which will make noise, but not enough.
#THE WALKING DEAD SEASON TWO TAKE THE MEDICATION FREE#
While you are dealing with this one, Jane will defend you from the remaining two until you are free to deal with one, using your newly acquired knee trip. However, before you can move you will be grabbed. Look around the corner and pick the truck which will prompt you to move. However, there will be a walker blocking you way which you will need to deal with.Īfter entering, you will follow Jane who is dealing with the two zombies. She will try and teach you the ways of pick-pocketing and upon doing so, unlock the "Path Less Travelled" achievement:Īs you continue to search the bodies for items, you will stumble upon Sarah's glasses, shortly followed by the voices of Luke and Sarah which prompts you to find a way in. You and Jane will go out looking, spending some alone time with each other and learning more about her past. Afterwards, your group will head off to find your missing members, leaving Rebecca, Kenny and Mike. Eventually you will head to the meeting point.Īfter a short conversation with Kenny who blames the entire situation on you which will force you away. After a fight between your group, Rebecca will storm off prompting your group to keep moving. When she asks you to attract the walker, I personally prodded it, seemingly doing the job well enough.Īs you continue through the forest Rebecca will be having problems, so try to reassure her to cause fewer problems.


As you begin walking you will find Jane somewhat blending in well with a plan to get you out. After a short conversation you will need to find a way out, with a gap being on the far right. You will obtain the "Best Laid Plans" achievement upon completing the above part of the story and are shortly reunited with Rebecca.
